Each planet also has a list of so-called Records to unlock, but when each one has a nonsensical name with no information on how you even achieved it, it's not exactly clear what purpose they serve. You can also only view your discoveries in the order you found them on each planet, so if you want to view all the animals you've seen, for example, you'll be left disappointed. However, given all the weird and wonderful creations out there (which are also procedurally generated), it's a shame that you can't also see what other players have found and compare them to your own. ^ Occasionally you'll meet other NPC aliens, but if you fancy a chance at buying their ship, make sure you come with plenty of credits You can even name your discoveries for other players to see - provided, of course, that they also happen upon the same speck of sky that you've previously visited. As long as you've got a scanner installed on your multitool, you can sweep your environment for new species and upload them to the all-encompassing Atlas to earn credits. It wouldn't be so bad if the cataloguing aspect of No Man's Sky was a little more satisfying. You feel less bitter when you've got some nice scenery to look at, but when the fiftieth discovery point you've found still doesn't deliver what you need, even the most outlandish animal discovery won't lift your spirits. The identi-kit outpost pods all start to blur into one after a while, the facilities you find are either empty or don't sell the one thing you need in order to complete your next objective, or, as is most often the case, you simply run out of inventory slots in your suit and ship when you're out gathering materials, forcing you to either discard your hard-won goods or commence the long search for a trade terminal before you can continue. It makes for an insatiable opening, but as the hours draw on and star systems start to come and go, those early moments of magic quickly settle into drudging routine. I've discovered hundreds of little outposts, met dozens of aliens, learned some of their language, uncovered new technologies for my gun and exosuit, answered distress calls from other downed ships (and even fixed and repaired one to claim it for myself), found abandoned manufacturing facilities and uncovered lost histories of alien civilisations – and that's all without ever leaving my first galaxy. It's an incredible feat of engineering, and every planet I've discovered thus far has, by and large, given me plenty of reasons to stay beyond the initial, basic story demands. ^ Monoliths are scattered all across the No Man's Sky universe and are key to helping you understand alien languages You may not ever get there – there are more than 18 quintillion planets here to discover, after all – but that's okay, because this world of procedurally generated stardust is built to distract and divert, always giving you one more thing to look at in order to pull you over the next horizon. Inevitably, though, I get side-tracked by a weird rock formation or a rather spectacular-looking six-legged space dinosaur, so that initial journey of mere minutes ends up taking nearly an hour.Īnd yet, that's what No Man's Sky is all about – those small moments of awe and wonder as you jump between planets on your way toward the centre of the universe. Instead, my chief concern is getting my ship back up and running, so I quickly scan my surroundings and set off towards what looks like a large mineral deposit, a small countdown timer on my visor ticking down the seconds until I get there. ^ My second planet wasn't quite as lush as the first, but its mountains and intricate cave systems give it plenty of character
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